Broadcast Animation Program

 

This course is intended for people interested in animation for broadcasting. It covers animation theory and practice for 3D computer based animation in the fields of TV Commercials, Movies Special Effects and Virtual Environments.

The program offers an intense study of the principles of animation, layout and design for animation, and a complete understanding of the production process. Courses are designed to provide a thorough understanding of the most popular forms of computer graphics and animation as they are being produced today.

 

COURSE TRACKS:

 

§         3D Basics (BA-01) :

 

o        Modelling using standard and extended primitives.

o        Modelling through shapes. 

o        Architectural modelling:

§         Tracing 2D CAD files.

o        Introduction to Materials

o        Introduction to Standard Lighting:

§         Illumination and characteristics of light

§         Lighting exterior scenes.

§         Lighting interior scenes

o        Cameras Walkthroughs:

§         Keyframed camera walkthroughs

§         Camera paths.

 

 

§         3D Intermediate (BA-02) :

 

o        Sophisticated modelling techniques:

§         Low Polygon modelling for games

§         Lofting

o        Advanced materials: Animated materials

o        Advanced lighting:

§         Photometric lights and IES system

§         Advanced Lighting Engines:

-          Light Tracer

-          Radiosity

o        Animating with controllers

o        Introduction to Special Effects: Particle systems.

 

 

 

§         3D Advanced (BA-03) :

 

o        Modelling with Nurbs

o        Advanced Edit Poly Techniques

o        Non-uniform objects

      • The Video Post and effect filters
      • Dynamics:

§         Elasticity with "Flex".

§         Dynamics simulation with "Reactor"

o        Particles:

§         Explosions and fire.

§         Creating splashes

§         Particle flow.

§         Non-event driven particles.

o        Scripting for Effects.

o        Using IK: Mechanical Assemblies.

o        Morphing

o        Special Effects with Camera mapping

o        Global Illumination and caustics

 

 

 

Software used: 3DS Max 7